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Paper mario 64 mods
Paper mario 64 mods







paper mario 64 mods

It isn't clear whether the USA or Japanese pre-final demo was built first, but there is something that could suggest the USA demo was built first: the function gcDvdCheckThread, during what looks like the reset process, is set to write "リセット処理開始", which roughly translates to "start reset processing", to the console using OSReport. Pianta syndicate building oddity/obscure secret (source: Supper Mario Broth)Ĭheck the filenames of the USA demos on every disc they appear on.Possible oddity with Keelhaul Key NPCs (source: Supper Mario Broth).Some other oddities and obscure secrets in this video.Rawk Hawk is depicted on the picture on the wall of the champions room instead of Mario, if you use glitches to get into there early.Might be worth analysing/listing the various dates that are contained within files.Piranha Plants have unused ceiling behaviour (source: Isocitration).Are these models unused?: MOBJ_Arrow, MOBJ_IceBlock?.Early Trouble Center screenshot in manual.Add GIFs/videos for unused characters' animations - this can be used to play them.Prerelease screenshots/video + e3 2004 demo + interview.Possible regional/version difference with the first moving platform in Rougeport Sewers.

paper mario 64 mods

  • Collision maps often have texturing, revealing early map designs (source: JasperRLZ).
  • paper mario 64 mods

    Textures that are painted on models but don't appear in-game.You may also be able to find some by simply looking out of bounds. To find more: enabling "other root nodes" in noclip.website's viewer of the game's maps can reveal unused geometry.More off screen objects/graphics (source:Shesez).









    Paper mario 64 mods