cakekruto.blogg.se

D&d 5e ooze
D&d 5e ooze










The damage increases to 2d6 at 11th level, 3d6 at 16th level, and 4d6 at 19th level.ĭust cloud: you create a cloud of dust around you in a 20ft radius.

d&d 5e ooze

You can use this ability a number of per short rest equal to your proficiency bonus. Till the end of your turn It now deals 1d6 extra cold damage and you make an attack. Creatures that can't be charmed are immune to this effect.Chile weapons: as an action you freeze your melee weapon. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. If multiple creatures are closest, the attacker chooses which one to target. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. The attacker must make a DC 15 Wisdom saving throw. If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack's range. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. The Ooze Master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It has the following wizard spells prepared:Ĭantrips (at will): acid splash, friends, mage hand, poison sprayġst level (4 slots): charm person, detect magic, magic missile, ray of sicknessĢnd level (3 slots): detect thoughts, Melf's acid arrow, suggestionģrd level (3 slots):fear, slow, stinking cloudĤth level (3 slots): confusion, Evard's evard's black tentacles Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Ooze Master is a 9th-level spellcaster. When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action. The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage. If its penalty drops to -5, the weapon is destroyed. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. Any nonmagical weapon that hits the Ooze Master corrodes. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. The ooze master doesn't require air, food, drink, or sleep.Ĭorrosive Form. Simply click on a trait or attack to copy a Roll20 macro to your clipboard Damage Resistances lightning, necrotic bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone












D&d 5e ooze