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D&d 3.5 manticore
D&d 3.5 manticore







the Manticore Binary System (capital system):.The Star Kingdom of Manticore consisted three member systems with five member worlds, three located in its capital system and two located in association with the Trevor's Star and Lynx terminuses of the Manticoran Wormhole Junction respectively. ( HH9, CS1)Īs of 1922 PD the Star Kingdom of Manticore comprised 7 star systems, beside protectorates. However, from the 19th Century PD onwards it began to incorporate new systems for strategic reasons, mostly to control the termini of the Manticore Wormhole Junction, and eventually at the request of those systems' own populations and governments. ( HH1)įor most of its history, the Star Kingdom was a single-system nation. It contained three habitable planets: the capital planet of Manticore, Sphinx, and Gryphon. The binary Manticore System was located 512 light-years to the Galactic north of the Sol System and Earth. 3.9 Birth of an Empire and the Second Havenite War.3.7 Queen Elizabeth III and Rising Storm.

d&d 3.5 manticore

  • 3.6 King Roger III's Buildup and the Havenite Cold War.
  • d&d 3.5 manticore

    *Manticores have a +4 racial bonus on Spot checks. The creature can launch only twenty-four spikes in any 24-hour period. All targets must be within 30 feet of each other. This attack has a range of 180 feet with no range increment. With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). In the outdoors, it often uses its powerful wings to stay aloft during battle. Manticores speak Common.Ī manticore begins most attacks with a volley of spikes, then closes. Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9įlyby Attack, Multiattack, Track B, Weapon Focus (spikes)Ī typical manticore is about 10 feet long and weighs about 1,000 pounds.









    D&d 3.5 manticore